Virtual Reality. Augmented Reality. Gamified Learning. Blended Learning. Mobile Learning. The list of technologies that promise to revolutionise medical education (or education in general) could go on, creating an exciting yet daunting task for the course leaders and educators who have to evaluate them. The visceral appeal of technology is understandable: technology is cool, and it’s increasingly a part of student’s lives and therefore something that they expect to be integrated into their curriculum.
I recently had the opportunity to talk about the promise – and pitfalls – of technology in medical education on the Oxford University Press Blog. Check it out out the full article here.
Also published on Medium.